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Changed mechanics

Sleeping, mobs, items, hoppers and redstone.

So that the server runs smoothly with many players, some values differ from vanilla.

Villagers

Villagers and wandering traders do not trade in the SMP. Where you get everything instead is under Villagers.

Sleeping

The night is not skipped; it runs faster once enough players in the Overworld sleep. Only active players count. A boss bar shows everyone how many are still missing. If someone gets up and it is no longer enough, time runs normally again.

This many must sleep:

  • 1 player: 1
  • 2 players: 2
  • 3 players: 2
  • 4 players: 3
  • 6 players: 4
  • 10 players: 6
  • 20 players: 9
  • 30 players: 13
  • 50 players: 19
  • 75 players: 25

Mob spawning

Fewer mobs spawn than in vanilla:

CategoryVanillaSMP
Ambient (bats)154
Axolotls53
Monsters7025
Water ambient (fish)2010

How often the game tries to spawn mobs, in ticks (20 ticks = 1 second):

CategoryVanillaSMP
Ambient1400
Animals400300
Axolotls1400
Monsters110
Water ambient1200
Water animals1100
Underground water1200

Activation range

Mobs further from the nearest player are only rarely processed. AFK farms only work if you stand close enough.

TypeVanillaSMP
Animals3216
Monsters3224
Other168

Despawn distance

DistanceVanillaSMP
Mob may despawn randomly3228
Mob always despawns12872

This applies to all mobs, measured horizontally from the nearest player. Named mobs never despawn, as in vanilla.

Items and XP merge

Items and XP orbs on the ground merge into one stack faster, sometimes even through thin walls.

WhatVanillaSMP
Items0.53.5 blocks
XP–5 blocks

Item despawn

In vanilla an item despawns after 5 minutes. In the SMP typical bulk drops despawn faster. This also applies to items you lose.

  • 30 seconds: arrows, cobblestone, cobbled deepslate, andesite, diorite, granite, tuff, dirt, netherrack, red sand, leaves, grass, twisting vines, weeping vines, golden swords
  • 40 seconds: bamboo, cactus, kelp, melons, melon slices, pumpkins, sugar cane
  • 45 seconds: scaffolding
  • 2 minutes: sand, gravel
  • everything else: 5 minutes, as in vanilla

Hoppers, containers, grass and spawners

WhatVanillaSMP
Hoppers check for new itemsevery tickevery 4 ticks
Hopper transferevery 8 ticksevery 8 ticks
Container updatesevery tickevery 3 ticks
Grass spreadingevery tickevery 4 ticks
Mob spawnersevery tickevery 2 ticks

Item sorters and clocks from vanilla tutorials may therefore need small adjustments.

Redstone

The server uses the “Alternate Current” redstone implementation. Redstone dust calculates its power for a whole network at once. It behaves almost exactly like vanilla. Only the order of updates no longer depends on position. A very few circuits that rely on random vanilla behaviour therefore act differently.